2/21/2023 0 Comments Death come true gameplay![]() Many teens play games with pals as a part of in-person friendships. Teens mostly play networked games with friends more than half of boys also play with online only friends and strangers Girls who play games, on the other hand, are most likely to report that they play networked games with others less often than monthly (27%) or that they never play in such a manner (47%). Another third of boys (33%) play with others over a network weekly, while 10% of girls report playing this way. While a third (34%) of boys play video games with others over a network daily or almost every day, only 8% of girls do. ![]() Not only are boys more likely than girls to play games with others over a network, they do so with much greater frequency. Just over half of girls who play games (52%) say they play together with others over the internet, fewer than those who report playing with others in person. Nine-in-ten boys (91%) who play games play with others online – identical to the percentage of boys who play games together in person. Three-quarters of teens who play games play them with others with whom they are connected over the internet. Often, these modes of group play are more accessible than in-person group play. 91% of video-gaming boys play with others who they are connected with over a network one-third of boys say they play this way every day or almost every dayĪdvances in networks, as well as console and computer capabilities, mean there are more ways to play with others than there have been in the past. Among teen gamers, 94% of 13- to 14-year-old boys do this, compared with 84% of girls the same age and 64% of girls ages 15 to 17. Younger boys who game are especially likely to play together in same room as others – more likely than any groups of girls who game. Indeed, more than a quarter (27%) of girls who play video games say they never play with other people who are in the same room, while just 8% of boys say this. A third (35%) of boys say they play together with others on a weekly basis, compared with 15% of girls who report in-person group play this often. Drilling down, 16% of boys play games this way every day or almost every day, compared with just 5% of girls. ![]() Fully 83% of American teens who play games say they play video games with others in the same room, with 91% of boys and 72% of girls doing so. Video games are not simply entertaining media they also serve as a potent opportunity for socializing for teens with new friends and old. 16% of boys play games with others in person on a daily or near-daily basis 34% play games with others online almost every day In the analysis that follows, we investigate more deeply the role of video games in teen friendships, with a particular focus on the way in which gaming spaces impact and contribute to friendships among boys. Fully 38% of teen boys would share a gaming handle, compared with 7% of teen girls. ![]() Nearly a quarter (23%) of teens report that they would give a new friend their gaming handle as contact information.Among boys who have made friends online, 57% have done so by playing video games online (compared with just 13% of girls who have done so). More than half of teens have made new friends online, and a third of them (36%) say they met their new friend or friends while playing video games.These capabilities have enhanced teens’ opportunities to interact and spend time with friends and others in meaningful ways while gaming.īoys are substantially more likely than girls to report access to a game console (91%, compared with 70% of girls) and to play games (84% of boys, compared with 59% of girls), a pattern we have seen previously in game device ownership and play.Īs was noted in Chapter 1 of this report, games play an important role in the creation of teens’ friendships - and this is especially true for boys: Teen gamers also play games with different types of people – they play with friends they know in person (89%), friends they know only online (54%), and online with others who are not friends (52%). These changes have enabled teen gamers to play games both with others in person (83%) and online (75%). Innovations in game design and platforms have increased the opportunities to interact and socialize while playing. Over the past two decades, video game and internet technology have shifted, eliminating the need to be in the same room as a requirement for playing games with friends and others. Fully 72% of all teens play video games on a computer, game console or portable device like a cellphone, and 81% of teens have or have access to a game console. Video games 8 and gameplay are pervasive in the lives of most American teens – and for boys in particular, video games serve as a major venue for the creation and maintenance of friendships. ![]()
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